ExSuit 套装配置
{}:根标签
|_ "type":类型,可选项:
"ALL","UNKNOWN","ATTACKABLE","ARMOR","WEAPON",
"HELMET","CHESTPLATE","LEGGINGS","BOOTS","RANGED","MISC",
"FISHING_ROD","TRIDENT","CROSSBOW","BOW",
"SHIELD","PICKAXE","AXE","SHOVEL","HOE","SWORD","TRINKET",
"HAND","OFFHAND","MAINHAND","OFFHAND_HAND"
|_ {} id:套装id,套装id要与对应词条id一样才会生效
|_ {} 不同件套时生效
|_ {} SuitNumber:身上有 本项 件套时生效,使用整数,范围1~4
|_ "trigger":可选,触发器,可选项:"tick","on_hurt","attack"
|_ {} "effects":可选,药水效果组
| |_ {}:一个或多个药水效果
| |_ {} effect:药水效果命名空间id
| |_ "level":药水效果等级
| |_ "time":药水效果持续时间,以tick为单位,默认20
|_ [] "commands":可选,命令组,每tick执行一次
| |_ []:一条或多条命令
| |_ command:命令
|_ {} "attrGethers":属性组
|_ {}:一个或多个属性
|_ {} AttributeId:属性命名空间id
|_ "autoUUID":可选,"uuid"为空时为true,本项根据"modifierName"生成uuid
|_ "isRandom":可选,是否随机值
|_ "minValue":可选,随机最小值
|_ "maxValue":可选,随机最大值
|_ [] "mayValues":可能值组
|_ []:一个或多个可能值
|_ mayValue:可能值
|_ [] "OnlyItems":可选,表示本词条仅在所包含物品上生效
| |_ []:一个或多个物品
| |_ item:物品命名空间id
|_ [] "OnlySlots"
| |_ []
| |_ slot
|_ "value":属性值
|_ "uuid":可选,uuid
|_ "modifierName":可选,属性名,"uuid"为空时建议本项为空,避免uuid重复
|_ "operation":属性操作符,可选项有:
"add","multiply","multiply_base","multiply_total",
"mainhand","offhand","head","chest","legs","feet"
示例
{
"type": "ALL",
"Example": {
"1": {
"effect": {
"apotheosis:knowledge": {
"level": 1
}
},
"attrGethers": {
"minecraft:generic.max_health": {
"autoUUID": true,
"OnlyItems": [
"minecraft:iron_sword"
],
"OnlySlots": [
"mainhand"
],
"value": 10,
"uuid": "1103e4567-e89b-110d3-a456-41066141740010",
"modifierName": "Example",
"operation": "add"
}
}
}
}
}